The Plinks
One family. A different cousin in every game.
Same shape, different trouble
Every Plinkwick game gets its own Plink. They are cousins: round, bright, and named so they all sound alike. Each one takes the colour of its game and a personality nobody ordered.
Bloop came first and is a fish about it. Zloop runs the studio, in the sense that he is on the sign. The rest turn up when their games do.

Bloop
- Sassy
- Laid-back
- Curious
A fish. Lives in a bowl in Bloop!.
Zloop
- Silly
- Mischievous
- Entertaining
Holds the studio sign. Was not asked to.
???
Round. That is all we know.
???
Still picking a colour.
???
Out getting a personality.
???
Running late.
???
Asked not to be named.
???
Has a game. Will not say which.
???
Bloop has met this one. Bloop is not impressed.
???
Not hatched. Do not tap the glass.
House rules for Plinks
- One Plink per game. It belongs to that game and looks like it.
- Round is the family shape. What a Plink turns into for its own game is its business. Bloop turned into a fish.
- Nobody gets the same personality twice.